Name: Troll
Species: Troll
Location: River of Runes, Far Side of the River
only Physical: Trolls, when standing straight, are roughly seven feet tall, however, they can weigh more than a thousands pounds. Unlike in the picture, they have a pair of sharp and long teeth on their bottom jaw, much like tusks, which are eight inches long and poisonous. They have long claws (not as long as the picture), which can go all the way up to six inches at the most. They are covered in thick fur, but with a face similar to a strange human's.
Mental: Trolls, despite what you may think, are highly intelligent; more so than the average human. They will not simply attack on site, unlike most NPCs, and will not attack a group of players by itself. If it is invading more than one player, the troll will wait for another NPC, such as a wolf, to get their attention first. Once the group has been distracted by one or more NPCs, the troll will begin to aggro, and the following pattern is the same if there is only one player, however, with only one player, the troll won't wait for a distraction.
Upon aggro, the troll will make it's first appearance behind the player(s). Upon seeing whoever is in the back of the group, or it is only one player, and that player does not see the troll, the troll will rush that player at full speed, and attack it with the claws first. After this initial charge, the troll will either leap away and start ranged combat if either the rest of the group comes to help the one, or that one does a significant amount of damage. If the others in the group do not notice/help their friend, or that player does not deal enough damage the troll will stay in melee until they take a fair amount of damage.
Upon reaching 400 or less health, the troll will retreat out of combat, but not the topic, and attempt to heal itself. The troll will never attempt to flee the topic, even upon imminent death.
Total Attribute Level: 900
-Strength: 150
-Dexterity: 100
-Health: 200
-Memory: 80
-Patience: 50 (note: some skills/spells may exceed the patience. Ignore the patience requirement for these skills/spells, as they have already been learned.
-Endurance: 200
-Craft: 120
Speed: 60ft/s
Weapons: -Claw: 400 damage, long-melee range, no scaling
-Bite: 600 damage, short-melee range, no scaling. If hits and deals more than 50 damage, the target will become poisoned, taking 50 damage every posting turn of the troll. Lasts 6 turns of the troll. If the conditions are met again, there is no bonus damage or post duration.
Armor: -Hide: reduces 20 incoming damage per attack. Cannot be broken.
Memory Slots Total: 40
Memory Slots Occupied: 34
Skills: -Bloodthirsty: If the troll lands a successful melee attack, and it deals more than 50 damage with that attack, it's next attack gains a +40 bonus damage. This stacks upon itself.
-Northern Born: The troll, living in the North, has a natural adaption to the cold. Any frost attack successfully landed on it will have a -50 damage penalty.
Spells:-
Enrage-
Frost Breath-
Ice Shard Runes: -
Out Burst (x1)
-
Fire Blast (x2)
-
Small Healing Rune(x10)
Gold Dropped: Special Drop: Although the Troll does not drop gold, instead, upon death, the players instantly gain knowledge of one of the three runes inscribed upon the Troll at random, and with no word cost. It is your job to randomize this process, and it is possible that all killers of the Troll learn the same rune, and it is possible that rune turns out to be the small healing one. However, if a player already knows one of the three runes on the Troll, take that rune out of the randomization process, for that player only.