Kings and Queens of Runes - RPG
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A unique RPG, with many different and new ideas based off of more traditional roleplaying games, such as D&D. Start your own adventure in a world where each person has magical abilities and talents, and a strange written language known as Runes are found.
 
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Kings and Queens of Runes © The First Seer©opyrighted
All things created on this site are the works of their respective owners, The First Seer, Raedahk Seer, Asmund Seer and all related topic and forum creators. The ideas of this game are entirely unique and original. Information and content may not be taken from forum descriptions, category descriptions, topics, posts, or game ideas without the creator's permission in any way, shape or form. Anyone who copies the site's content without said creators permission will be tracked down and punished.
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A special thanks to Forumotion, for hosting the site and allowing it to be completely free, and to the NRPG for the inspiration behind creating this site.
Current King/Queens
  • The North: None
  • The West: None
  • The East: None
  • North-East: None
  • South West: None
  • South East: None


Latest topics
» Site is not dead
Brothers in Arms Emptyby The First Seer Thu Feb 18, 2016 2:46 pm

» Cell 3
Brothers in Arms Emptyby The First Seer Wed Aug 05, 2015 9:37 pm

» Attribute Blade
Brothers in Arms Emptyby Krasare Thu Jul 30, 2015 10:24 pm

» Delaine
Brothers in Arms Emptyby The First Seer Sun Jul 26, 2015 2:40 pm

» Cell 1
Brothers in Arms Emptyby The First Seer Thu Jul 23, 2015 5:59 pm

» Saving the Site (Adventure)
Brothers in Arms Emptyby The First Seer Wed Jul 22, 2015 7:17 pm

» Cell 2
Brothers in Arms Emptyby The First Seer Wed Jul 22, 2015 6:59 pm

» Mouse Form
Brothers in Arms Emptyby The First Seer Tue Jul 21, 2015 7:25 pm

» Jorgan
Brothers in Arms Emptyby The First Seer Tue Jul 21, 2015 6:20 pm

» Long Sword
Brothers in Arms Emptyby The First Seer Tue Jul 21, 2015 5:13 pm

» Flanged Mace
Brothers in Arms Emptyby Raedahk Seer Tue Jul 21, 2015 5:08 pm

» Dark Full Plate
Brothers in Arms Emptyby Raedahk Seer Tue Jul 21, 2015 5:07 pm

» Blackguard
Brothers in Arms Emptyby The First Seer Mon Jul 20, 2015 7:29 pm

» REVAMP
Brothers in Arms Emptyby The First Seer Fri Jul 17, 2015 7:15 pm

» Tree Top Scenes (Open to all)
Brothers in Arms Emptyby Krasare Thu Jul 16, 2015 9:22 pm

» Rules Overview
Brothers in Arms Emptyby The First Seer Thu Jul 16, 2015 7:40 pm

» Characters
Brothers in Arms Emptyby The First Seer Thu Jul 16, 2015 7:38 pm

» Classes, Skills, and Spells
Brothers in Arms Emptyby The First Seer Thu Jul 16, 2015 7:37 pm

» Non-Character Creation
Brothers in Arms Emptyby The First Seer Thu Jul 16, 2015 7:36 pm

» Attributes
Brothers in Arms Emptyby The First Seer Thu Jul 16, 2015 7:33 pm


 

 Brothers in Arms

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The First Seer
Founder
Founder
The First Seer


Posts : 667
Glory : 12
Join date : 2015-01-03
Age : 27

Brothers in Arms Empty
PostSubject: Brothers in Arms   Brothers in Arms EmptyMon Jan 19, 2015 6:53 pm

Name: Brothers in Arms
Skill or Spell: Spell

Category: Fighter
Class: Warrior only
Type: Collective

Effect: Warriors have always fought in groups, and in doing so, learned how to grow stronger in their numbers.
       This spell has only a slight physical appearance, with a sudden gust of wind blowing upwards from the caster's feet.
       This spell, when cast, gives the user a bonus 1/3 damage onto their weapon scaling. This means that, for ever 3 points in the attribute which this bonus is applied, the attack does 1 more damage, plus the regular scaling and base damage.
       When cast by multiple users, the effect is spread, and given to all those casting it as well. This means that two warriors casting this spell at the same time will render a 2/3 bonus scaling (every 2 points gives 1 extra damage point), and if 3 are casting it, they all receive 1 whole extra scaling point (every 1 point is 1 damage). The only limit to the bonus scaling is how many warriors cast it at the same time.

Note: To gain the collective effects of this spell, the warriors must cast this spell at the same time, and be within 10 feet of each other. The effect of the spell wears off at the end of the topic, but casting the spell a second time does nothing.

Action Cost: 150
Memory Slots: 10
Patience Required: 60
Word Count to Learn: 1,500
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