Kings and Queens of Runes - RPG
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A unique RPG, with many different and new ideas based off of more traditional roleplaying games, such as D&D. Start your own adventure in a world where each person has magical abilities and talents, and a strange written language known as Runes are found.
 
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Kings and Queens of Runes © The First Seer©opyrighted
All things created on this site are the works of their respective owners, The First Seer, Raedahk Seer, Asmund Seer and all related topic and forum creators. The ideas of this game are entirely unique and original. Information and content may not be taken from forum descriptions, category descriptions, topics, posts, or game ideas without the creator's permission in any way, shape or form. Anyone who copies the site's content without said creators permission will be tracked down and punished.
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Current King/Queens
  • The North: None
  • The West: None
  • The East: None
  • North-East: None
  • South West: None
  • South East: None


Latest topics
» Site is not dead
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» Cell 3
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» Attribute Blade
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» Delaine
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» Cell 1
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» Saving the Site (Adventure)
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» Cell 2
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» Mouse Form
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» Jorgan
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» Long Sword
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» Flanged Mace
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» Dark Full Plate
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» Blackguard
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» REVAMP
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» Tree Top Scenes (Open to all)
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» Rules Overview
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» Characters
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» Classes, Skills, and Spells
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» Non-Character Creation
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» Attributes
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Cadfael Ken'ill
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Cadfael Ken'ill


Posts : 25
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Join date : 2015-03-24

Commander Empty
PostSubject: Commander   Commander EmptyTue Mar 24, 2015 12:32 am

Name: Commander
Category: Zealot


What the Class Does: This class strengthens companions in battle, thus focusing on party combat


Reasons for the Category: The Commander class focuses solely on strengthening and aiding, and has a single-minded devotion to it.

Uniqueness of the Class: The other support classes can add small bonuses to damage and can heal, but as yet can do little to aid players beyond that.  The commander allows for an intensification of companions that can vary depending on the companions class and abilities.

An Example of a Skill or Spell for the Class: One such could be to count towards collective spells as a participant even if the commander cannot cast the spell.  Another would be to give a passive percentage boost to skills of those in the party.
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Psyre Dragnil
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Psyre Dragnil


Posts : 168
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Join date : 2015-01-17

Commander Empty
PostSubject: Re: Commander   Commander EmptyTue Mar 24, 2015 2:25 pm

Approved from me. The class will be pending until it gets approval from another mod or admin, but that should be soon. I'll make a skill for the class that I think is a roughly acceptable power level soon so you can see what the bar is. It'll be a bit weird, as passive abilities are easy to make over- or underpowered, but it should be cool.
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The First Seer
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The First Seer


Posts : 667
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Age : 27

Commander Empty
PostSubject: Re: Commander   Commander EmptyTue Mar 24, 2015 5:09 pm

Also approved, I'll make a section for it.
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